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Saturday, June 20, 2015
Rings, my next Android game
I've been working on a new game, Rings. Rings is an Arcade Android game where you need to tap the circles once they're between 2 rings to score a point, if you fail, you'll lose a life.
I tried to make the visuals very minimalistic and clean, I had very positive feedback with the first screenshot I took of the game.
Thursday, June 11, 2015
Grabda Balls - Patch 1.3
The patch 1.3 is now available at Google Play Store.
Changes;
- Improved performance.
- Improved UI adaptation to different screen ratios.
- Screens with ratios wider than 3:2 in portrait mode will force a 16:10 ratio to maintain the designed gameplay.
- Added a rate button at the Game Over screen.
- Button's sprite improved.
- Fixed an error where the game always sent the Max Score value to Google Play, causing the daily and weekly Leaderboards to have the same score values as the All time Leaderboard.
- Improved the Grabda Ball's logo ingame, and added it to the main menu.
Labels:
Grabda Balls,
Update
Saturday, June 6, 2015
Grabda Balls on SlideDB
Grabda Balls now has it's own profile on SlideDB, a webpage dedicated to help developers promote their Indie mobile games.
We would really appreciate your help if you visit our profile, so we can reach the top and have more visibility (you could also have a look to all those great indie games listed and try them out or even submit your own game if you're an indie developer).
Labels:
Article,
Grabda Balls
Tuesday, June 2, 2015
Me as a programmer
I'm a novice programmer willing to learn and make simple and fun games, I learnt everything by my own, thanks to the internet, and hope you could follow me in this journey. If you want to learn more about me as a programmer, continue reading this article.
Labels:
Arcade,
Article,
Grabda Balls,
Zaleort
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